You could also make a script where you point to a directory, and the script creates file nodes based on the textures saved in that directory and plugs them into an AiStandard based off their name. It’s not sexy at all, but it could do the job. Every time you have a new set of substance maps for a material, import the shader and load those files. Plug in a bunch of empty file nodes based off their color management profiles into the appropriate spots of an AiStandard, name them appropriately and export that shader. You could set up your own “Substance Shader” in Arnold.
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